Engine:
Unreal Engine 5.2
Coded In:
Unreal Blueprint
Finished:
March 2024
Sentinel Tank - Framework
Project Type:
University 1st Year
Overview:
Gameplay Video:
(Game and Level Design + Coding)
The city is in ruins and it’s up to you to escape it, shoot anything that moves and make every shot count. Made using the given framework.
Itch.io link: https://armanpo.itch.io/sentine-tank-game
Basic Info:
Coding/scripting:
Coded all the different mechanics implemented such as guns, health pickups, puzzles and enemies
Used various features of blueprint such as timelines to create these mechanics
Game & Level Design:
Created the different weapons, enemies, puzzles and map layout building up from the preexisting framework
Planned out the Mechanics and Layout before decidng on what to create
Balanced each of the weapons and enemies with eachother to make a fun and fair experience
Setup basic lighting and environment detail
Playtesting & Bug Fixing:
Had a large array of people test out the level to make sure people of all skill levels could play it confidentley
Used in built markers such as a time to beat and death count to see how badly people where struggling
Made people fill out forms to get further and concrete feedback that I could look back on